XNA Cloth Simulation
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Abstract
This was my final project in Computer Animation Algorithms & Techniques, a class I took my senior year of undergrad. I created a simple spring and point mass system for simulating cloth, based on an article on Gamasutra by Jeff Lander.
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The simulation supports rudimentary collisions with other objects, though not without some interpenetration. It does permit self-penetration, so the cloth not fold correctly.
This project was originally developed in XNA 2.0 under Visual Studio 2005, but upgrades cleanly to XNA 3.1 under Visual Studio 2008.
