Projects

Shelf-Life

Shelf Life Shelf-Life is my project in '3D Graphics Programming', taken in the Fall of the 2009-2010 year at RIT. It's a game about a gnome who lives inside the refrigerator, and helps the refrigerator's owner by moving moldy food to the front and better food to the back. If he's unsuccessful in stopping food from going bad, it turns into a mold monster and tries to eat him. Shelf-Life was written in 10 weeks in C++/Direct10.
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Revenge of the Duzzles

Duzzles Revenge Revenge of the Duzzles is a top down shooter developed in C++/DirectX 10. I served as lead programmer on a team of 4, and was responsible for the majority of the back end of the project. It was completed in the spring of the 2008-2009 academic year for 3D Graphics Programming as part of my graduate studies.
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Oh No! Banjo

Oh Oh No! Banjo is a banjo simulation game I worked on as part of Prof. Schwartz's Alternative Controllers seminar. I worked on a team of five to create a banjo simulation game in the vein of Guitar Hero. I contributed the majority of the source code and assembled our custom banjo controller.
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C# and XNA Ray Tracers

XNA Cloth Simulation

Cloth Simulation This was my final project in Computer Animation Algorithms & Techniques, a class I took my senior year of undergrad, in the winter of the 2007-2008 academic year. It is based on articles found on Gamasutra written by Jeff Lander.
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